1:04 - Use mirrors to focus the light on the receivers.
3:43 - Talk to thirstyclaw in the boat and see what is required.
5:12 - Go to the sunken ship and fetch disco ball from it.
8:39 - Go to the fishing hut and fetch rope from it.
14:51 - Go to shipmaker's yard and fetch hammer from there.
18:14 - Treasure Part.
19:29 - Solve the mirror light puzzles on the way to the yard.
22:12 - Go to the tavern and fetch coconut juice from it.
23:29 - Give the items to the respective people and let the party begin, sing and convince thirstyclaw to be the magical beast.
24:34 - Looking for missing tile.
Maps credit: Roeland Stam
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Start position
Gate to different part of location
Required for main quest
Optional/Bonus
Description:
Tasks:
Talk To Head Wizard (In Camp)
Description:
Tasks:
Get The Pupils (6) (In 2nd to 7th location)
Talk To Head Wizard (In Magical Village)
Description:
Tasks:
Set Up The Ritual (In Magical Village)
Talk To Head Wizard (In Magical Village)
Quest Rewards: